Lesson 2 — What You Need to Play
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Learn to Play and Run Daggerheart
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Unit 1 – Getting Started
Lesson 1 — What Is Daggerheart?
2
Lesson 2 — What You Need to Play
Lesson 3 — Characters
Lesson 4 — Ancestry, Community, and Class
Daggerheart Unit One Quiz
Unit 2 — Core Rules for Play
Lesson 5 — Actions and Rolls
Lesson 6 — Special Action Rolls
Lesson 7 — Essential Combat & Exploration Tools
Lesson 8 — Equipment, Weapons, & What You Can Do in the World
Lesson 9 — Domains & Magic
Lesson 10 — Leveling Up & Growth
Daggerheart Unit 2 Quiz
Unit 3 — Game Master Foundations
Lesson 11 — What GMs Actually Do
Lesson 12 — Building Adventures
Lesson 13 — Conflict for GMs
Lesson 14 — Adversaries and Environments
Lesson 15 — Rest, Scars, Death & Emotional Growth
Daggerheart Unit 3 Quiz
Unit 4 — GM Control Tools & Table Setup
Lesson 16 — How to Use Countdowns
Lesson 17 — Session Zero for Daggerheart
Lesson 18 — Running Your First Session
Lesson 19 — Running One-Shots & Campaigns
Daggerheart Unit 4 Quiz
Unit 5 — Campaign Play & Course Wrap-Up
Lesson 20 — Understanding Campaign Frames
Lesson 21 — Bringing the Setting to Life
Lesson 22 — Inciting Incidents & Campaign Loops
Lesson 23 — Final GM Tips & Course Outro
Daggerheart Unit 5 Quiz